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Keyboard emulator mac
Keyboard emulator mac










keyboard emulator mac
  1. #KEYBOARD EMULATOR MAC SKIN#
  2. #KEYBOARD EMULATOR MAC PATCH#
  3. #KEYBOARD EMULATOR MAC SERIES#

The difference between the actual pixel and the transparency color is calculated by the formula:ĭifference = |ΔR| + |ΔG| + |ΔB| where the Δ are the count differences between the color parts of the pixel and the transparency reference color. The first integer specifies the maximum tolerance between bitmap pixel and reference for color matching followed by three integers defining the RGB numbers (Red, Green and Blue) of the transparency reference color. It takes effect only when both, title bar and menu bar are not shown. All emulator versions are supporting the BMP file format, the latest versions also the Graphics Interchange Format (GIF).Ĭolor is an optional setting to define the transparency color of the background bitmap. Important: They must appear after the Rom command.īitmap is the bitmap file that will be the “faceplate”.

#KEYBOARD EMULATOR MAC PATCH#

Multiple Patch lines can be used, and all files will be loaded in the order in which they are declared. Any file with correct syntax can be used as a patch file. For other models than listed below this argument can be omitted. Valid entries are:Ĭlass is used for different calculators base on the same ROM for further distinction. When switching between KML scripts, it is the first character of the parameter that is checked against the type of the current document (which was set by the Model command in the KML file with which the document was created). This setting groups KML files of the same hardware and ROM together. The model entries differ from hardware to hardware. Model is the model of your emulated calculator inside the hardware family. The parameter is necessary to separate the KML scripts from each emulator. Hardware is the emulated calculator hardware. Title is the title of the KML file that the emulator will use. The global section of the KML file tells the bitmap, title of the KML, and the Calculator hardware and the model. The following sections describe each main block of the KML script. The “#” character can be used to add remarks to a line. KML defines the size and position of the screen, buttons, annunciators, and the emulator window. A custom bitmap file can be created to be the “faceplate” of the calculator. To distinguish both emulation platforms I use, if necessary, Emu42 (Lewis) and Emu42 (Sacajawea) in the further text.Ī KML script file is a text file that the emulators use to set its screen layout and keyboard layout.

#KEYBOARD EMULATOR MAC SERIES#

So Emu42 now emulates two quite different hardware platforms, the High End Pioneer and Clamshell series with a dot matrix display which base on the Lewis chip and the Mid Range Pioneer series with a semi dot matrix display which base on the Sacajawea chip. The development of Emu32 has quit, the emulated calculators are now emulated by Emu42. The description of Emu32 has been removed from this document. KML 2.0, also used by Emu10, Emu28, Emu42 and Emu71, now makes it possible to change many advanced options of the way the emulator looks. KML, Keyboard Mapping Language, started as a script that Emu48 used to map keyboard buttons with buttons of the emulator, now it has become much more. This document explains in detail the KML 2.0 scripting files.

keyboard emulator mac

#KEYBOARD EMULATOR MAC SKIN#

Hi, Emu48 emulator, can read a script (KML, Keyboard Mapping Language) to create skin, so each user can customize the keyboard and share, I would like to incorporate this feature in the emulator, as the current skin does not fit my tabletpc












Keyboard emulator mac